With the introduction of Shadowkeep and the arrival of a wealth of new content, Destiny 2 has also seen a fundamental shift in how players can make Guardians their own. Armor 2. The entire economy of armor stats, perks, and mods has changed in such a way that new and interesting builds are popping up constantly. This is also thanks in no small part to a new seasonal artifact system whereby players can progress and unlock even more mods for their character.
Here are some examples of some powerful Guardian builds that wouldn't be possible before Shadowkeep. This article was funded as part of a paid partnership with Bungie to promote the PC Gamer clan. All Destiny 2 content on this site—including this article—was created independent of Bungie, and solely reflects the editorial opinion of PC Gamer. Top-Tree Sunbreaker—Code of the Fire-Forged Hammerstrike is an exceedingly powerful ability that not only does a ton of damage to the target, but weakens them such that they take 30 percent extra damage from all fireteam members for 10 seconds.
Peregrine Greaves Introduced to D2 in Season of Opulence returning from D1the Peregrine Greaves allow Titans to do significantly greater damage with their charging melee ability if used while in the air. Technically this buff applies to the shoulder charge from top-tree Striker Code of the Earthshaker and the shield bash in the bottom-tree Sentinel Code of the Aggressor.
Explosive Finisher Mod Finishers are also a new addition with Shadowkeep and the modifications for these have proven to be very useful. One in particular that I love using is the Explosive Finisher Mod used on your Arc-attuned class item. Upon use of this finisher, you trade a fifth of your super energy in return for all your grenade energy back instantly.
Monte Carlo Another exotic returning from Destiny 1, the Monte Carlo auto rifle provides melee energy back every time you damage an enemy with this weapon.
It also provides a stacking rampage-like damage boost with every kill and the chance to refill your melee energy complete with every kill as well. Loaded Question Pinnacle weapon found by completing a quest received from Zavala in the Tower.
An excellent burst damage weapon that can take out waves of enemies due to the high area of effect damage it unleashes when your target is killed. Intellect Mods Help increase super energy generation speed.
Destiny 2 Crucible guide: How to master Shadowkeep’s freshly altered PvP
More super means more finishers. So what does this all mean? It means that your Titan will be dishing our Hammer strikes left and right. Build up that melee ability with your shiny new Monte Carlo.
Sprint at your target until you see the blur on the edges of the screen this means "full speed" for Titans. Once near the ill-fated enemy of choice, leap into the air and attack head on in true Titan fashion. Enemies beware. Even in the darkest depths of the Moon, Sunbreakers shine bright.
Bottom-Tree Voidwalker—Attunement of Hunger The recently buffed Vortex Nova Bomb paired with the ability to either heal or do damage with your grenade makes for a dynamic playstyle that allows you to dive into the action and maintain survivability when necessary. This survivability is bolstered even further when players use Devour, a unique melee ability that heals your Guardian completely upon use.
The perk is as follows: Abyssal Extractors—Void damage kills increase ability energy recharge rate. This means that both ability kills and void weapon kills will recharge everything in your kit.
Demolitionist is a relatively new perk that provides grenade energy on every kill and reloads the weapon upon use of that grenade.By far, its super is the hardest to use out of all of the Warlock subclasses. In order to get Dawnblade to its fullest potential, you need to learn to master the top tree which gives you an extremely unique niche of being able to utilize the sky to your advantage. Bottom tree Dawnblade, which had the benefit of extending the super, is getting nerfed and is going to be another stab at the niche Dawnblade had in PvP.
The Sunbreaker is a safe, and powerful Titan subclass but compared to the other two, lack the utility and sheer power. Its super is extremely powerful, and safer to use than most others. From a distance, as long as you have halfway decent aim, you can easily run through an opposing team. Next, you have thermite grenades, which are fairly unique in their ability to lock down a lane or a point.
Destiny 2 Shadowkeep Builds Guide
The Nightstalker, like the other entries towards the bottom of this list, is certainly viable. Its main problem is that its super is not the greatest for getting kills and is better suited to just sabotage other enemies while they are supercharged.
It is possible for them to get away, or for a teammate to help bail them out. It just faces some very stiff competition up at the top. Up until Forsaken, it lacked some of the pizazz of the other roaming supers like Sentinel, Striker, or Sunbreaker. However, with the new Whirling Guard path, you have some defensive utility now too.
Plus, you might get some kills with it too. Other than that, the Arcstrider favors Hunters that prefer up close and personal play, as they have perks that sync up with dodging and melee attacks. The Voidwalker has been a solid PvP class for a while now and still is as of Shadowkeep. Middle tree Voidwalker, even with nerfs over the last yearis still incredible powerful, just not as absurdly OP. This super essentially turns the Voidwalker into an archon of destruction.
It will teleport right up into your face, and effortlessly kill you and anyone else near you with the tap of button, and then zoom on over to kill someone else.
The Attunement of Fission can still get all explode-y on you with both its melee and grenade special abilities.
Handheld Supernova is one of the most useful abilities in the game, full stop. Even without Attunement of Fission, the Voidwalker is no slouch. It might be surprising to see the Sentinel up this high.
It has more of a defensive tinge to it, compared to the other two Titan subclasses. However, the Sentinel is just a very balanced PvP class right now. It has a roaming Super that not only can wreck enemies up close, you also can throw your shield from a distance to catch people running away. On top of that, you can actually close the distance from enemies that got a jump on you by raising your shield up and guarding.
A trick that lots of players in Crucible forget they can do. The Sentinel, like the other Titans, have a one shot shoulder charge melee, and they also can go for Defensive Strike for an edge in intense close quarters brawls.Known for flashy abilities, lengthy invisibility, and massive utility potential, the Hunter in Destiny 2 is an essential part of any fireteam, both in PvP and in PvE.
With a steep learning curve to master the Hunter class, many see item and weapon builds on Hunters as vital to understanding them for higher levels of play. For those guardians looking for an upper hand in any contest in the Traveler's Cosmos, here are the ten best exotics for Hunters in Destiny 2 so far. Since the Forsaken trailer released in Augustwhich spawned an incredible resurgence of players to Destiny 2, Hunters have been personified by their flaming golden revolvers, known in the game as Golden Gun.
With protagonist Cayde-6 flinging flaming projectiles as enemies rained down on him, guardians of all ages wanted the same experience. With buffs to Golden Gun in Decemberthe developers at Bungie gave them just what they wanted: high damage, satisfying super ability that Hunters could turn the battlefield with. Celestial Nighthawk evolves Golden Gun's three shots into one, high powered shot 6x damage in fact! These fashionable sneakers grant increased mobility as well as improved jumping.
These are highly recommended in PvP as well with the combination of Strafe Jump and a shotgun such as Luna's Howl for sliding synergy. One of the greatest strengths of the Hunter is the ability to use the Void subclass and go invisible. This is excellent when needing to heal in a strike, or quickly and silently resurrect another guardian without getting caught. There are also plenty of mechanics such as carrying orbs through a dangerous field of enemies that are made simple by simply going invisible.
With Graviton Forfeit, the Hunter gains the ability to stay silent for even longer, thus increasing their utility by a significant amount. It should be noted that invisibility is only available in the Void subclasses, so run Graviton Forfeit with Nightstalker and Way of the Wraith for extended invisibility in PvP while running around assassinating unwary guardians. With the release of Forsakenthe new Bow weapon type was released which added an entirely new aspect to the game.
An excellent bow user can snipe foes from many lengths away, easily staying silent and stealthy. Of course, Hunters have a long history of using bows, as their super ability, Nightstalker, shows: a large Void damage bow and tethers enemies surrounding the arrow.
Hunters are given another upper hand in using bows with Oathkeeper, exotic gauntlets that not only grant faster draw time, but also the ability to hold the string back indefinitely. This is an excellent advantage in PvP, where draw speed of bows can be a disadvantage to any rifle they come across. Turn corners at the ready with a cocked arrow and send quick headshots down range.
While high utility is one aspect of the Hunter in Destiny 2the ability to excel at long range or short range is a second vital part of their kit. The Hunter is granted an extended reach on their melee with a knife while using the Arcstrider subclass, as well as a throwing knife if using their Gunslinger subclass, both which grant bonuses for executes with their melee ability.
Sealed Ahamkara Grasps are the knife-wielder's dream, as they grant an additional melee charge as well as a chance of reloading the wearer's weapon when damaging with a melee.There are going to be times when you need support abilities to burn down a boss.
Those roles are more specialized which is why they tend to rise further up on this list. But there are also times where you just need someone clear out enemies in a hurry. Use Fist of Havoc to clear out packs, and after that, shoulder charge any tougher majors as much as possible. It just doubles down on this role with even more options for blowing up groups of enemies.
The Arcstrider, especially with its middle tree super, has a lot of versatility to offer a fireteam. It is excellent at clearing out packs of enemies quickly, like it always has been. And now, as of Forsaken, it has extreme defensive utility with Whirling Guard which still lets it smack enemies around. However, it now comes with the added bonus of being able to block incoming projectiles and launch them back at enemies. Woof, Sunbreaker got totally annihilated as of Destiny 2: Shadowkeep.
If you have plenty of Bubbles, having one Hammer Strike Sunbreaker around to help the group burn down smaller, but still tougher enemies is still helpful. Bottom tree Sunbreaker, AKA Sunspots, got an indirect buff through the release of a new exotic armor piece, Phoenix Cradle which allows team members that pass through the Sunspots to gain its effects.
Finally, with middle tree you get two useful perks. First, the neutral game with the potentially unlimited ranged melee is nice if you use it effectively.
Second, the super is very effective at stun locking bosses if you spam the slam attack. The Voidwalker is a very competent damage dealer for all scenarios with lots of survivability tools in PvE. The Voidwalker is the tankiest Warlock that can do massive damage via Nova Bomb and assist with clearing out packs of enemies without having to worry about dying as much.
Use the Attunement of Hunger, and feast with Devour. The somewhat recent buff to Slowva Bomb in particular helps it with boss damage too where in the past it was barely better than the roaming supers for add clearing if at all.
The only reason the Voidwalker this low is because other Warlocks and even Hunters and Titans, can do a lot of the same things, but with added utility as well. Still, the Voidwalker is a solid team member and with the right exotics can be quite useful.
The Stormcaller as of Shadowkeep still pretty much holds the exact same role that it did pre-Shadowkeep. Clearing out adds and just pure overall damage. The middle tree Forsaken super, Chaos Reach, is a little better towards single enemies than the other two Attunements, but there are better subclass options for that elsewhere, too.
Stormcaller is arguably the best Destiny 2 subclass for dealing out damage to packs of weak enemies. It will chew through Thrall, Psions, and red-barred enemies with comical ease. There are plenty of sections in raids where this is a hurdle for the team, and the Stormcaller is the tool to clear that.
The perk that really helps the Stormcaller stand out, though, is found in the Attunement of Elements tree bottom path and is called Arc Soul. What this does is add an Arc Soul to your rift ability so anyone who runs through your rift gets a violent little ball of electric fury over their shoulder that attacks any and all nearby enemies.
It seems like a small deal, but it does make a big difference in DPS, and can make tough spots in activities like the Nightfall much more manageable, since you now essentially have an extra gun over your shoulder that fires freely and can help watch your back.
If you already have a Dawnblade or two, throwing an Stormcaller into the mix for Arc Soul during boss DPS phases and some improved ad clearing to mop of packs of enemies in Garden of Salvation is definitely helpful. The Nightstalker remains one of the most useful subclasses thanks to its super, Shadowshot, which is never not helpful.Written by Dom Peppiatt Published on Want to dominate in Clash, Control, Supremacy and beyond?
Shed some Light on the best Hunter, Titan and Warlock tactics in this out-of-this-world guide. The studio went back to the drawing board for the release of the expansion, and it wanted to make a statement with it. Use your X axis. Destiny is a unique shooter. But repositioning, scouting and popping pre-engagement shots at distant enemies Scout Rifles are your friend!
Well-timed hovering above doors with a Fusion Rifle or Shotgun equipped is still a valid strat, too. Sprinting is more likely to get you killed than a gold medal in Destiny 2. You can get caught in tricky sightlines, unable to bring your gun up quickly enough to engage effectively. This will help you die less and be a more valuable battlefield asset. Pick your battles wisely. Sometimes, the only way to win a firefight is not to have one. Destiny 2 started life with quite long respawn times, and although the game has sped up somewhat as the seasons have progressed, the core of the game is still about surviving, repositioning, redeploying.
Supers have evolved to be more sustained, multi-kill farming aces up your sleeve. Letting Guardians burn themselves out is a better strat than throwing yourself into a one-hit kill. Supers are good Super counters — especially if your range outmatches theirs. Respect the choke points. Destiny 2 has plenty of good places for a firefight, like this staircase.
Like Halo games before it, Destiny maps are designed with flanking and multiple engagement angles in mind. Most matches will reveal a central choke point or two that will be the focus of most engagements. Getting caught in the middle of the meat-grinder is only going to end in frustration.
Instead, think about flanking, think about using grenades to deny areas to enemies, and think about supporting your allies with your support abilities. Sometimes it is smarter to bed down in one place and let your enemies break themselves on you in waves as you fortify and pick them off. Knowing that an enemy can only approach from two or three avenues is much easier to defend against and score multi-kills against! Play smart, and keep one eye on the movement tracker at all times.
The Destiny 2 fireteam members that frag together, stay together. The scoring system in Destiny rewards you for assists and kills in equal measure. This is an intentional design decision and is integral to how Bungie wants you to use the Crucible.Infinite Ability Nightstalker Hunter PvP / PvE Build (Destiny 2 Shadowkeep)
Play as a team — play to beat the enemy team, not for personal glory. But laying down buffs Warlock rifts and casting barriers for Titans are criminally under-used techniques in low level Crucible play.
Maybe swap to a Scout Rifle to help chip damage off before they swoop in.Update : Some of the builds in the guide are not viable anymore due to a new Seasonal Artifact. For the updated builds, check out our Season of Dawn Builds Guide.
With the launch of Destiny 2 Shadowkeep, Bungie has changed a lot of things, especially with the introduction of Armor 2. However, thanks to changes made to the game, Destiny 2 now has a lot of build diversity in the Shadowkeep expansion. Obviously, these are some of the Destiny 2 loadouts that we think will be viable in the Garden of Salvation raid.
Overload Grenades and Oppressive Darkness will give you a sort of a Melting Point de-buff, allowing you and your Fireteam to dish out additional damage. If you want to step it up a notch, you can also run a Tractor Cannon with it. For the subclass, you can use either bottom-tree or top-tree Voidwalker.
This is a pretty straightforward build that allows you to one-tap everyone in PVP. Actium War Rig will ensure that ammo continues to flow into your already-buffed Sweet Business, allowing you to mow down waves and waves of adds without the need to reload.
If you find yourself at close-range of an enemy, quickly switch to your Trenchbarrel Shotgun, put in some shots, and return to business. And while this is primarily an add-clearing loadout in Destiny 2 Shadowkeep, never shy away from Thundercrash-ing into Majors and Bosses. Some of the key weapons and gear that you need to one-shot almost everything in the game include:. Not a lot to go around here.
In this Shadowkeep loadout, the Peregrine Greaves will allow you to deal increased Shoulder Charge damage when airborne. This is way stronger than One-Two Punch Hunter build. This build should allow you to deal Another thing that you need to combine it with is the new Shadowkeep exotic named Monte Carlo.
Thunder Coil will allow you to gain some more damage on Arc melee abilities and gain Super energy by using Finishers. Arc Battery, on the other hand, will give you an overshield and reduced cooldown during the activation for all Arc class abilities.
Ian is usually working on putting out game guides or playing them Author Recent Posts. Ian Shaw. Latest posts by Ian Shaw see all. Destiny 2 Destiny 2 Guide.
Author Ian Shaw Ian is usually working on putting out game guides or playing them Comments are closed. Submit Type above and press Enter to search. Press Esc to cancel.What are the best Destiny 2 builds? Glad you asked. Given that there are three Destiny 2 classestoo, there are usually six build setups that are good at any given moment. Basically, you can add new mods to your armour that synergise nicely with various class abilities.
We achieve this by buffing our dodge. What brings this all together, though, is Arc Battery as it gives us an overshield and reduced cooldown during activation of all Arc class abilities. The idea of this build is to play around with the freshly buffed Way of the Pathfinder tree in the Night Stalker subclass — especially the Moebius Quiver super.
Thanks to the rework, firing an arrow at a tethered target does considerably more damage. Essentially, this build allows you to group up and put out a great deal of damage. Buckle in, as there is some synergy going on here. It just so happens that The Recluse SMG is also a void weapon and one of the most powerful guns in the game right now.
We can turn our Recluse into a shield piercing weapon by adding an Anti-Barrier mod which can be unlocked through the Artifact. Fri-end game: get everyone involved with these multiplayer games. This one is simple but effective and it involves chucking as many buffed grenades around as possible. Using the Attunement of Fission subclass gives us access to the Handheld Supernova ability, which is a very powerful grenade that kills anyone on impact. Using the Contraverse Hold makes us harder to kill while using this ability and even gives us some grenade energy back in return.
To round off this build, use a heap of Discipline mods alongside the Enhanced Bomber mod to decrease our grenade recharge time. Building on that, having the Demolitionist perk on a weapon also gives us grenade energy for killing someone while reloading our weapon, too. Rounding this off is the same synergy between Anti-Barrier rounds and Breach Refractor that gives us more grenade energy. This one is pretty straight forward top-to-bottom and is mighty, too.